Galaxy 2020, 4K video
Time flickers even there 2018, 4K video
Accretion room 2015, Interactive video
Sudden stars 2013, 1080p25 high definition video projection (Blu-ray disc)
Manifold, multifoil II 2012, 1080p25 high definition video projection (Blu‑ray disc)
Folding space II 2012, 1080p25 high definition video projection (Blu-ray disc)
Out of solid space 2010, 1080p25 high definition video projection (Blu-ray disc)
Folding space I 2010, 1080p25 high definition video projection (Blu‑ray disc)
Simultaneous, sequential 2008, 1080p25 high definition video projection (Blu‑ray disc)

Video art is time-based painting

I started making video works for much the same reason that I started making wall-mounted painted constructions and folded drawings in the ’90s: to expand painting beyond the confines of the flat surface. In the case of painted constructions, the image is extended into real physical space. Similarly, in video art, the image is extended in time. The viewer has to mentally reconstruct the work in order to grasp it in both instances. In the case of a construction, which can’t be fully apprehended from a single viewpoint, you have to move around it to see the full image. My video and interactive works function in essentially the same way.