The worlds of Sie and du

I only learnt German at high school for three years; I enjoyed it, but it was far from my strongest […]

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Announcing representation by Blockprojects Gallery, Melbourne

It’s been a busy and successful year to date, starting with my first solo exhibition in Melbourne at Gallerysmith Project […]

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Cossack Art Award 2013: Invited Artist Category

In addition to being the 2013 artist in residence at Cossack, part of my prize for last year’s Best Overall […]

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City of Bayswater Art Awards: Open award

Last night I found that I had won the City of Bayswater Art Awards, making it the second award I’ve […]

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Cossack Art Award: Best Overall Artwork

On the weekend it was announced that my painting had been selected as the Best Overall Artwork in the 2012 […]

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Geometry, art and the mathematical sublime

Many people view mathematics as a dry, abstract and rather scary subject. Because of this unfortunate reputation I’ve hitherto been […]

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Microblog posts

Follow me on Micro.blog. It’s like Twitter, only good.


24 August, 2018

This watercolour mountain is something of a study for my new video work.

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23 August, 2018

Getting more of the alpine geological groove on. Watercolour study (with a little help from W&N’s very fine acrylics).

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31 July, 2018

Watercolour. This isn’t on quite the right track for my alpine project, but I like it all the same. A productive misstep.

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28 July, 2018

Another sketchbook study from yesterday’s alpine adventure. This is a section of the mighty 300m cliff walls of the Lauterbrunnental. The valley is very young, having been carved by glaciers during the last ice age (24,000 to 10,000 years ago).

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27 July, 2018

Yesterday I went on my first proper alpine adventure, wandering up the Lauterbrunnental, a valley carved out by glaciers in the last ice age. I stopped to do this view of the peaks of Mönch and Jungfrau. (Eiger is concealed by the cliff walls on the left.)

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25 July, 2018

This is a good start: I got the Kinect connected, with skeleton tracking (which gives me the positions of limbs in 3D space, with coordinates). Now for days of wading through C++. My plan is to bridge it to Swift to build the art work proper. We shall see!

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